Bayonetta—SEGA, Platinum Games (Xbox 360, PS3)
Fun Factor–> 5/5
Bayonetta succeeds in its attempt to captivate players right out of the gate, and does so by introducing the character from which its name is derived as she is standing on a makeshift platform of broken cliff debris, plummeting towards the earth below at a rapid pace, and completely surrounded by angelic (yet ironically vicious) winged antagonists. Yeah, there’s a lot going on in that run-on sentence, but there’s a lot going on in this game. You won’t have time during this sequence to ponder the credibility of the game you’re playing, as you’re immediately forced to react and defend yourself as your gamer instincts kick into high gear (i.e. I’m falling to certain doom, meanwhile these dudes are trying to fight me, might as well hand them their asses.) The narrative method Platinum employs here ( in medias res) becomes crucial, and upon reflection it actually can be utilized to sum up the game in general according to its design. By placing the player into a chaotic center of unexplained events as opposed to the conventional build-up of exposition, it becomes clear that the team at work here doesn’t want you to question what they’re trying to achieve. They don’t want you to waste your time brainstorming whether or not their game is deserving of your inevitable praise. All the game requires is that you pick up your controller and turn the game on, under the pretense that you’ve most certainly turned your brain off. If you comply, you will experience top-notch hack ‘n’ slash/action style game play, and in the world of fully priced 3rd person button mash games, Bayonetta is infinitely fun and more than worth the $60 plus tax.
“Replay” Ability–> 4/5
Games in the hack ‘n’ slash sub-genre habitually prefer not to pursue the multiplayer realm, and Bayonetta is no different. However, unlike its contemporaries from the Eastern regions of the globe, Bayonetta not only understands its Western audience, but caters to it using intuitive mechanics, referential humor, and an over the top style. The game overall is superbly paced, as it only allows the player to catch his or her breath during intermittent cut-scenes and chapter-to-chapter transitions. Aside from these, it’s a high-octane thrill ride at breakneck speed and if you find yourself compelled to play it through once, you’ll probably be inclined to try it at the harder difficulty. The individual chapters are replayable as well, so one could also revisit them in an effort to improve previous scores. The online leaderboards initiate the common sense of friendly competition among players, functioning as a simple yet effective method of keeping players hooked instead of leading them to make an impromptu trade-in run at their local Gamestop.
Investment/Worth Playing?–> 5/5
Bayonetta is worth playing because it offers a unique balance between tongue-in-cheek, erotically suggestive and outrageous storytelling with a noticeably refreshing execution of solid controls and combat mechanics. Unlike a game such as the retail version of Matt Hazard last year, Bayonetta pokes fun at other games without becoming another mediocre game itself. I was compelled that the writers didn’t take the story or characters too seriously, but instead of the gameplay mirroring that approach, it was shockingly polished and tight as you could imagine. Normally when I play a game that I accept will be campy, I prepare myself for all of its elements to match that design. Bayonetta strays from this, as the combo system and general functionality of the controls are impeccably mapped to ensure that the experience is albeit challenging, but consistent at keeping players of all skill levels satisfied and engaged. There’s even a difficulty mode easier than easy, which can be played with one hand and I believe is called Automatic, so you could really “multi-task” (hint hint) if you so desired.
Polish/Quality–> 4.5/5
A game such as this cannot succeed unless it runs at a consistent frame rate, and Platinum saw to it that this wasn’t an issue. I played the Xbox 360 version of Bayonetta, and while I am aware the PS3 version has its issues, that’s not the case here. Bayonetta traverses the environment in a silky smooth, fluidly sound fashion and mimics other action games such as God of War in being as close to 60 fps as possible, with very little drops. The visuals are breath-taking at times, and it’s a shame I had so many antagonists to fend off or else I wouldn’t have minded just stopping to gaze at my surroundings. Surprisingly, some of the rendered scenes are a breath too long for my liking, but luckily they are skippable if you don’t want to be subjected to repeats. Checkpoints are decent for the most part, although there are some conspicuously lengthy and heavily involved scenarios that if you do end up dying, you’ll probably have to replay at least a portion of something you may not be excited about. Health inventory can be purchased via the Gates of Hell subterranean vendor, however the standard health item puts a cap on the player, only allowing them to purchase 3 per visit. You can acquire health orbs from breaking objects and proceed to concoct them on your own within the menu, but these could be too scarce depending on your preference. It will grate on your nerves to be in the middle of a long checkpoint sequence and run low on health, but that’s where the diverse difficulty options cater to the player in the event they are having trouble. These are a few minor questionable design choices, but by no means do they come close to crippling the experience.
Innovation/Creativity–> 4.5/5
Bayonetta’s proceedings operate under what I would describe as organized chaos. The action is intense and utterly ridiculous at times, however the intelligent control set-up feels like it was so deliberately crafted that you never feel unsure of how to survive. The talented people at Platinum incorporate some of the most epic boss battles and enemy encounters I’ve seen in some time, and the game, in a way, simply boils down to nothing but a spectacle of set-piece extravaganzas. The hints of homage towards other Japanese franchises are humorous and enjoyable without seeming out of place. Fans of Resident Evil 4 will appreciate a reference when they encounter the character Rodin, and the characters in general are great in what they set out to do. It’s a very entertaining experience, and while it probably won’t make the most sense to many, it’s better than the majority of Japenese action games at acknowledging that a portion of its audience will be Western. There won’t be any jumping and yelling forced/cheesy phrases like “slam dunk!” or any of that nonsense. The writing is clever, and with the exception of a very annoying Joe Pesci clone character, it’s very effective and relevant, which is more than most games of this ilk can claim. I don’t know if I’d go to any lengths to consider Bayonetta a masterpiece, however I can say in confidence that I’ll most likely be including it when we take time to reflect on the year next December.
Overall–> 4.5/5
BEATZ